Squigly is all about finding openings. Rather than relying on her base stats, players will have to use her Character Ability and Signature Abilities to take advantage of the opponent's openings and be precise with their timing in order to excel as Squigly.
Squigly has high base Health, making her one of the hardest characters to finish off. However, she also has a relatively low Attack further reinforcing her finding-openings playstyle.
Her abilities rely on effects that are very potent if activated in the right moments. Lastly, the majority of these moments of opportunity will be cued by the state of certain HUD elements, so players will have to remain attentive to details they might otherwise take for granted (e.g. Combo Count, Red Life, meter state, modifier expiration, etc.).
Click here to view her Prize Fight.
Biography
Squigly is the last “surviving” member of the Contiello family, a long lineage of opera singers and among the Medicis’ most valued clients. Fourteen years ago, Squigly’s mother Selene obtained the Skull Heart, resulting in Lorenzo Medici ordering an attack on the Contiello family. Fraught with despair, Selene became the Skullgirl and revived her family as an undead army. What spared Squigly from becoming a mindless minion was the intervention of the Parasite Leviathan, the Contiello family’s friend and guardian.
The battle between the Skullgirl and Lorenzo threatened to spread across New Meridian if not for Squigly and the intervention of the ASG. With the Skullgirl’s defeat, the power that animated Squigly faded, putting her to rest. Lorenzo generously paid for the Contiellos’ funeral and has not had conflicts with the Medicis’ other clients since.
Fourteen years later, Bloody Marie’s emergence has stirred Squigly from her long slumber…
Abilities
Character Ability
Marquee Ability: FRIGHT NIGHT
Prestige Ability
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
Silver:
Gold:
Diamond:
Special Moves
Blockbusters
Dragon Charge
- Moves that consume Dragon Charges
Move | Controls | Added Effect | |
---|---|---|---|
Arpeggio | Hold the screen with one finger, then release (Charge Attack) | One additional hit, can break through Big Band's 'Don't Stop The Beat' armor | |
Liver Mortis | Swipe Right Twice (Strong Dash Attack) | Deals 50% more damage | |
Tremello | Swipe Down (Trip Attack) | Has a much longer range and hits up to 6 times (instead of 2-3). Also follows the opponent along the ground while pushing them back. | |
Center Stage | Special Move | Centers camera on Squigly longer, affected opponents are put into hitstun | |
Drag N' Bite | Special Move | Hits 7 times maximum (instead of 4) and puts your opponent into a longer hitstun | |
Draugen Punch | Special Move | Deals two additional hits and renders Squigly Invincible for the first two hits | |
Silver Chord | Special Move | Projectile now travels the full length of the screen and causes the opponent to stagger longer (Note that opponents can only be staggered once per combo) |
- Also note that Squigly's full ground and full aerial combos have more hits when she has at least one Dragon Charge, though this does not consume any charges.
Combo
Notes:
- G5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- At the right moment the third hit of Squigly's G5 can hit and opponent who has been knocked down and will lift them up to be attacked more (these more optional and timing sensitive moves will be marked with a *).
- Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)
- A3 means a chain of 3 normal air attacks. (usually by tapping once after having launched your opponent)
- Dash means a dash attack (swipe right once)
- Trip means a trip attack (swipe down once)
- Moves with a [D] next to them require the use of Dragon Charges to continue the combo
- In Combos that start with or contain A5 > Silver Chord, the Silver Chord will probably miss Valentine because her butt is too smol (As a workaround, you can replace the A5 by waiting to hit the opponent with a G5 as they fall, and then using Silver Chord ( Up > (Wait) > G5 midair > Silver Chord). The timing is tricky mid-field as the opponent may get pushed away during the G5. If this happens, it may be necessary to cut the G5 short with Silver Chord to keep the combo going.
- In Combos that start with or contain A5 > Silver Chord, the Silver Chord might miss your opponent when in the right corner of the field, but only if the Silver Chord is charged. This can be avoided with the same alternative combo: Up > (Wait) > G5 midair > Silver Chord.
- In Combos that start with or contain A5 > Silver Chord, the Silver Chord will probably miss Fukua and Filia if the Silver Chord isn't charged. Again the alternative combo can be used to avoid this issue.
Standard Combos
All of the combos listed here can be preceded by G5.
- Up > A3 > Tremello [D]
- Up > A3 > Battle Opera
- Up > A3 > Silver Chord (Does not work on Valentine because her butt is too smol)
- Up > A3 > Battle Opera > (Wait) > Silver Chord (Always works on Valentine)
- Up > A3 > Battle Opera > Inferno of Leviathan
- Up > A3 > Battle Opera > (Wait) > Silver Chord > G5 > Drag N' Drop > Inferno of Leviathan
- Up > A3 > Silver Chord > Drag N' Drop > Inferno of Leviathan > Battle Opera
- Up > Silver Chord > G5 > Up > A3 > Battle Opera
- Drag N' Bite [D] > G5 > Up > A3 > Battle Opera
- Drag N' Bite [D] OR Silver Chord > G5 > Drag N' Drop > Inferno of Leviathan
- Drag N' Bite [D] OR Silver Chord > G5 > Drag N' Drop > Battle Opera
- Drag N' Bite [D] OR Silver Chord > G5 > Up > A3 > Battle Opera > Inferno of Leviathan
- Drag N' Bite [D] OR Silver Chord > G5 > Drag N' Drop > Battle Opera > Inferno of Leviathan
- Drag N' Bite [D] > G5 > Drag N'Bite [D] > G5 > Silver Chord > G5 > Up > A3 > Battle Opera > Dash (if you are not at corner) > Inferno of Leviathan
- Up > Inferno of Leviathan > Battle Opera
- Drag N' Drop > Inferno of Leviathan > Silver Chord > G5 > Up > A3 > Battle Opera.
- Silver Chord > G5 > Up > Inferno of Leviathan > Draugen Punch > Battle Opera
- Silver Chord > G5 > Up > A3 > Battle Opera > (Wait) > G5*
- Silver Chord > G5 > Up > A3 > Battle Opera > Up
- (Do Up multiple times while they are stuck in the Battle Opera)
- Up > A3 > Silver Chord [D] > Draugen Punch [D] > Inferno of Leviathan > Battle Opera*
- Up > A3 > Silver Chord > G5 > Up > A3 > Battle Opera > Adjust position if Enemy is too far away > Draugen Punch [D] > (Wait) > G5*
- The Draugen Punch in this combo will sometimes miss especially if you are too far away.
Situational Combos
- (Right corner) G5 > Battle Opera > G5 > Drag N' Bite [D] > G5 > Drag N'Bite [D] > G5 > Silver Chord > Dash attack > G5 > Up > Inferno of Leviathan
- (Right corner) Grab > G5* > Silver chord > G5 > Battle Opera > G5 > Up > Inferno of Leviathan
- (Right corner) Grab > G5* > Battle Opera > Inferno of Leviathan
- (Mid range) Center Stage > Daisy Pusher or Battle Opera
- (Squigly Tag-In) > G5 (midair) > Silver Chord > (connect with other combos)