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Understudy is a Water, Bronze Cerebella variant.

Understudy is one of the three fighters that players start with, the other two being Rerun and Bassline.



THROW DOWN


Signature Ability 1
Gain a 15/30/50% bonus to THROW damage.


Signature Ability 2
Gain ARMOR for 10/12/15 seconds when THROWING an opponent.



Tips and Tricks[]

Role & Strategy[]

  • Understudy is a fighter with a Signature Ability that boosts her THROW damage, while also giving her ARMOR. These effects make her a good character to practice with early on, since she has both respectable damage output for a Bronze and a way to mitigate damage from mistakes.
    • Aside from double swiping to perform a THROW, her Signature Ability can also be activated by using THROW-based special moves and blockbusters, such as MERRY GO-RILLA, PUMMEL HORSE and DIAMOND DROP.
  • While her base ATK stat is very low compared to other Cerebella variants, she makes up for it somewhat with her THROW damage, which gives her damage output comparable to her Gold-tier peers when using THROWS. As a Bronze, she also has much easier access to her Prestige Ability, which rewards her significantly for using said THROWS.
  • While facing Understudy, be wary of MERRY GO-RILLA and DIAMOND DROP, as these moves will bypass your block and deal bonus damage as well as providing her ARMOR through her Signature Ability.
    • ARMOR BREAK is a good way to override her ARMOR stacks. Some characters, such as Peacock and Cerebella, have special moves that can inflict ARMOR BREAK. Specific fighters that can also inflict ARMOR BREAK include Headstrong and Bad Ms Frosty.
  • Marquee Ability: Either Marquee Ability will work with Understudy. UPPER HAND is generally seen as the superior Marquee Ability, as it allows any Cerebella to act as a meter control variant, preventing opponents from using blockbusters. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves, which may be useful in some niche situations.
  • Stat Investment: Understudy will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

Trivia[]

Change Log
2.7.1 Update
  • SA2 (Old): All teammates gain a 15/30/50% bonus to THROW damage.
    • SA2 (New): Gain ARMOR for 10/12/15 seconds when THROWING an opponent.
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